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1001. Raising Amarr/Ammatar standing without hurting Min/Gal - in Missions & Complexes [original thread]
Originally by: Zen Mehari Correct me if I'm wrong, but I believe it's possible to have good standings with various corps even though they are in opposing factions. The other day I noticed a character with standings of 9.9 to Home Guard (C...
- by Dodgy Past - at 2009.05.07 15:04:00
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1002. Amarr Vs. Angel Cartel - in Missions & Complexes [original thread]
Edited by: Dodgy Past on 07/05/2009 06:44:42 Thanks for the help and advice. I know my drone skills are fail, not a very old player and most of my skills have gone into learning and then cap / fitting skills. Sounds like for the moment best...
- by Dodgy Past - at 2009.05.07 06:44:00
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1003. Amarr Vs. Angel Cartel - in Missions & Complexes [original thread]
Stuck with Republic Fleet missions and now I'm up to level 4s trying to kill Angel Cartel BS with lasors seems like complete futility. Is my only option to go with a 'geddon and drones? Currently only at drones IV so seems like a very long haul,...
- by Dodgy Past - at 2009.05.06 23:50:00
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1004. Best Dread? - in Ships and Modules [original thread]
Revelation since it'll get you access to the Nightmare as a bonus.
- by Dodgy Past - at 2009.05.06 19:20:00
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1005. Gallente & Caldari are Friends ? - in Missions & Complexes [original thread]
Edited by: Dodgy Past on 06/05/2009 19:03:21 A lot more believable than Amarr stealing Minmitar ships, that's for sure ;)
- by Dodgy Past - at 2009.05.06 19:03:00
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1006. Amarr ship recommendations for solo PvE vs sleepers - in Ships and Modules [original thread]
Wasn't aware of that. There might be easier spawns there that would make it feasible then.
- by Dodgy Past - at 2009.05.05 19:04:00
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1007. Amarr ship recommendations for solo PvE vs sleepers - in Ships and Modules [original thread]
Edited by: Dodgy Past on 05/05/2009 19:02:25 Not going to work. You only get Radar and Magneto sites in class III+ sites and in a BS with no drones you'll be scrammed by frigs and then dead. Also with T1 and no drones you won't be able to bre...
- by Dodgy Past - at 2009.05.05 18:57:00
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1008. Sisters of Eve and standings increases - in Missions & Complexes [original thread]
Edited by: Dodgy Past on 05/05/2009 17:16:13 When grinding is it as simple as doing 16 level 1 missions, then one faction mission? Or is there a way to speed up the faction gains? /also don't accept missions that involve killing faction buil...
- by Dodgy Past - at 2009.05.05 17:15:00
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1009. Exploration Harbinger - in Ships and Modules [original thread]
Originally by: Davinel Lulinvega Use a drake. Those mids would surely mess up their tank as well. What you're missing is drones and for what your trying to do those will be what you live or die by. You're going to need to be able to wip...
- by Dodgy Past - at 2009.05.05 06:43:00
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1010. Best corp to work for in Amarr space? - in Missions & Complexes [original thread]
Edited by: Dodgy Past on 04/05/2009 22:10:41 Originally by: Vikura Originally by: Dodgy Past I'm mainly after getting Amarr Empire standing up as quick as possible while causing as little damage to other factions plus having a...
- by Dodgy Past - at 2009.05.04 22:10:00
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1011. Best corp to work for in Amarr space? - in Missions & Complexes [original thread]
Amarr Fleet seemed the best bet since their LP store appears to be the best and has some nice BPOs for faction ships if I ever end up collecting enough. Now off to fit a Coercer, should be interesting to play with one with my rather more enhanced...
- by Dodgy Past - at 2009.05.04 10:07:00
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1012. Best corp to work for in Amarr space? - in Missions & Complexes [original thread]
Back to my home space having rather trashed my reputation due to missioning over in Minmatar space. Was wondering which would be the best corp to work for? I'm mainly after getting Amarr Empire standing up as quick as possible while causing as l...
- by Dodgy Past - at 2009.05.03 22:28:00
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1013. W-Space Fitting Help, Respectfully Requested =-D - in Ships and Modules [original thread]
Edited by: Dodgy Past on 02/05/2009 17:56:48 Edited by: Dodgy Past on 02/05/2009 17:56:10 It's going to depend a lot on how much RR you'll be receiving from your gang. Without RR that 20k of armour won't get you very far at all when prima...
- by Dodgy Past - at 2009.05.02 17:55:00
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1014. A couple of Abaddon fits for a newish player - in Ships and Modules [original thread]
Edited by: Dodgy Past on 29/04/2009 19:04:12 Too late as I'd bought it and rigged it. After some head scratching I decided that since a lot of the time my role has been to take the focus of the sleepers a certain splurge would make a bit of a...
- by Dodgy Past - at 2009.04.29 19:03:00
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1015. A couple of Abaddon fits for a newish player - in Ships and Modules [original thread]
Made too much isk too fast fleeting with more experienced corp mates and made a mistake of jumping into this before I'd maxed out my harbie, still think it's an awesome ship to grow into and makes sure you go back to getting the basic skills high ...
- by Dodgy Past - at 2009.04.29 14:42:00
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1016. A couple of Abaddon fits for a newish player - in Ships and Modules [original thread]
Edited by: Dodgy Past on 28/04/2009 21:25:38 Edited by: Dodgy Past on 28/04/2009 21:23:45 That looks quite nice, though I don't have Hull Upgrades to V yet. Just Weapons Upgrades IV, Mech V, Engineering V and cap skills all at IV. Would ...
- by Dodgy Past - at 2009.04.28 21:22:00
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1017. A couple of Abaddon fits for a newish player - in Ships and Modules [original thread]
Edited by: Dodgy Past on 28/04/2009 21:05:50 Both fits are primarily aimed at W-hole sites though mission performance would be nice. This is basically meant to tank as much as possible until out of cap boosters and if necessary warp out and ...
- by Dodgy Past - at 2009.04.28 20:51:00
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